Chief Innovation Officer
As a little boy refugee growing up in Vietnam, Thomas dreamt of one day working for NASA, building video games, and making films. Somehow those dreams manifested in a life filled with adventures. He worked with Sally Ride and ISS taking suborbital images of the Earth, held creative and executive positions on AAA franchises like The Sims, SimCity, Warhammer and League of Legends, and won an Emmy for his work producing Netflix's Animated Series Arcane. Along the way, he was awarded multiple RIAA certified platinum music albums and notability for the digital band KDA.Thomas is operating at the cutting edge and intersection of technology, entertainment and culture. Today, Thomas spends his time as an investor through a number of funds (Haveli, Moon Holdings, Initiate) focused on games, AI and IP. He is a board member of notable games company such as Behavior interactive and Jagex among others.
Welcome to a world where creativity scales, reality blends with simulation, and tomorrow’s most beloved games won’t come from massive studios—but from passionate, nimble teams empowered by AI. In this session, we’ll explore the radical transformation underway across the gaming industry. As AI reshapes development pipelines, small teams are launching global blockbusters, defying the notion that size equals success. From Palworld and Valheim to Among Us, this is the age of the 10x developer and the 100x creator. Meanwhile, games themselves are evolving into living, breathing experiences. Non-player characters (NPCs) will know your name, remember your story, and engage in fluid, unscripted conversations that blur the line between code and consciousness. Your AI companion won’t just play beside you—it might play as you, learn your style, and continue the adventure while you’re away.
This session delves into the transformative potential of technologies like AI, data analytics, and cloud collaboration in project management.